CAMEL
{{Monster Table
| creature=
| style=
| size=Large | type= Animal
| hd= 3d8+6 | hp=19
| init= +3
| speed= 50 ft. (10 squares)
| ac= 13 (–1 size, +3 Dex, +1 natural) | touch= 12 | flat=10
| bab= +2 | grapple=+10
| at= Bite +0 melee (1d4+2*)
| full_at= Bite +0 melee* (1d4+2*)
| space= 10 ft. | reach=5 ft.
| sa= —
| sq= Low-light vision, scent
| fort= +5 | ref= +6 | will= +1
| str=18| dex=16| con=14| int=2| wis=11 | cha=4
| env= Warm deserts
| org= Domesticated or herd (6–30)
| align= Always neutral
| cr= 1
| adv= —
| la= —
}}
Camels are known for their ability to travel long distances without food or water.
The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Consitution score (16).
Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A camel can drag 4,500 pounds.COMBAT
*A camel’s bite is treated as a secondary attack and adds only half the camel’s Strength bonus to the damage roll. SEE WIKIPEDIA ENTRY: Camel- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:CR1 Category:Desert Terrain Category:Large Size Category:Warm Climate Category:LA- Category:Mount{{OGL Bottom|the System 3.5 Reference Document|SRD}}